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Hidden Harmony

The work featured here is designed for a game that is primarily about making music to bring a world back to life. Each environment is intended to inherit the combination of a creature and an instrument. In the working game, there is a wolf with speakers, so that is subwoofer's den. As such, subwoofer's den should be intense, bright, and remind you of a rave.

The environment created is based loosely on concept art created by an illustrator, including references pulled from a mood board shared by the team.

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A view of the cave's den. Mushroom sconces light the walls and bone pillars line it as well, with crystals and mushrooms in every crevice.

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The two mushroom creatures come back when music is played throughout the room, and will eventually dance too!

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A view of the cave as you enter. It is dark at first, but gets brighter and more neon as you go further.

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A view of the forest that you first see upon beginning the game. Its design is intentionally bland compared to the ominous or inviting biomes of the world.